A sample project showcasing my personally developed game-development microengine/microkernel,
Kernel2D, built in C# with MonoGame. The project includes a simple side-view animated character
demoing several simple actions such as walking, jumping and dashing. The microkernel itself is
being designed as a closed-source project, but this project was created to demonstrate the
early capabilities of the engine and to share a sample of the code structure and design patterns
used in the engine's development. The project is still a work in progress and will be updated as
the engine continues to be developed, but the current version already includes a significant portion
of the engine's core systems, such as the entity-component system, the rendering pipeline, and the
input handling system.
View
repository on Github